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Screw It, I'm moving on. (06-04-19)

(I realize this blog is two weeks over due. However, I still want to preserve my progress instead of overlooking the rough patches.)


Over the week, there was two things that stood out, and it effected me mentally.

1) Rendering an animation: Quality vs Time.

My final goal was to have the camera pan through the store. I tried watching the animation through blender, but my computer's processing time always made the frame rate fluctuate so the animation unreliable. And thus, I set up blender to render my animation while I was at work. When I got back, 4 hours later, it rendered (roughly) 40 frames (at 24fps.) After that, I realized how long it will take to animate the whole thing. (1500 frame animation, 10 frames per hour, 150 hours give or take.) I got stressed and agitated because I already made the aspect ratio smaller and kept the samples low just to get the 10 fph. It's frustrating knowing that I have the capability, but not the swiftness. So, I continued to render the animation, knowing full well it's not going to be it's best.


2) Facebook and the Blender community (Performance Envy)

Everywhere I go, I kept hearing that if you want to get better at something, you need to join their community, and I did. I found two communities on Facebook; Blender Beginners & Blender 3D Artists. Now everyday, I'm seeing artwork posted on their walls, and most of the time they're saying it's their first model. Here I am, struggling to make the texture not seem flat. It's easier to make models not knowing what other people are doing. Seeing these, I don't think I'll ever achieve their level.


Now I want to crawl back into my shell, and say damn them to Hell. I recognize that this is a defensive reaction so that I don't get my feelings hurt. That's why I have to keep to my timeline. Dad's Blender Shoppe will be released, good or bad. The only person I need to win over right now is me, and I feel really good at what I've accomplished.


I'm going to finish the Shoppe and the printable 3d model for my brother. Because, the next project lined up, is going to be my biggest challenge yet.

 
 
 

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